@startuml
sprite $check_to_slot [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000008DFFFFFFFFFFFFFFFFFFFFFFD800000000000
0000000000BFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
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00AFFFF207FFFFFFFFFFFFFFFFFFFFFFFFFFFF602FFFFA00
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00AFFFF2000000000000000000000000000000002FFFFA00
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005FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF400
000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000
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000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_CHECK_TO_SLOT(_alias) ENTITY(rectangle,black,check_to_slot,_alias,FA6 CHECK_TO_SLOT)
!define FA6_CHECK_TO_SLOT(_alias, _label) ENTITY(rectangle,black,check_to_slot,_label, _alias,FA6 CHECK_TO_SLOT)
!define FA6_CHECK_TO_SLOT(_alias, _label, _shape) ENTITY(_shape,black,check_to_slot,_label, _alias,FA6 CHECK_TO_SLOT)
!define FA6_CHECK_TO_SLOT(_alias, _label, _shape, _color) ENTITY(_shape,_color,check_to_slot,_label, _alias,FA6 CHECK_TO_SLOT)
skinparam folderBackgroundColor<<FA6 CHECK_TO_SLOT>> White
@enduml